Using melodyne bridge in pro tools
During the trial period, you can even switch to the smaller editions to compare their various function sets. This makes finding the right edition simple. Incidentally, the Melodyne 5 trial version will still run on your computer, even if in the past you have used an earlier trial version of Melodyne on it.
What is Melodyne? What can Melodyne do? Technical matters Buy Melodyne. Melodyne 5. Internet access is required for the first activation. DAW compatibility We test Melodyne regularly with the latest version of each DAW but only, of course, with versions of each operating system that have been cleared for use by the DAW manufacturer in question.
Pro Tools. Logic Pro. We have tested the latest versions of Melodyne 5 with the following configurations: Logic Pro We have tested the latest versions of Melodyne 5 with the following configurations: Cubase Studio One. We have tested the latest versions of Melodyne 5 with the following configurations: Studio One 5.
We have tested the latest versions of Melodyne 5 with the following configurations: Cakewalk by Bandlab Ableton Live We have tested the latest versions of Melodyne 5 with the following configurations: Live Digital Performer. We have tested the latest versions of Melodyne 5 with the following configurations: Nuendo We have tested the latest versions of Melodyne 5 with the following configurations: Samplitude Pro X5 We have tested the latest versions of Melodyne 5 with the following configurations: Sequoia This will be the folder I choose to store the 'Transfer' files for this particular session.
I will repeat this process for every new session, thus allowing complete organization and never losing files. Transferring audio into Melodyne is done in real time by playing the audio into the editor while it records. Take these steps to Transfer audio into the Melodyne editor:.
Press the 'Transfer' button in the Melodyne window. When active the button will light up orange. When you reach the end of the audio you want to transfer, stop playback.
Once stopped, Melodyne will analyze the audio and display the visual content in the editor. Note: After transferring audio into Melodyne, any editing done to the original file in Pro Tools will be redundant.
Before you go crazy and start transferring all your vocal files into Melodyne, it's important to note a few settings that will make you life a lot easier. Due to the fact that there can be different types of audio files, there are several different analysis algorithms that can determine how your audio is processed.
In order to change the algorithm, go to the Algorithm menu at the top of the Melodyne window. Melodic: Best suited for monophonic material such as a Vocal or any instrument playing monophonic notes. Polypohonic: For use with complex material that consists of multiple notes or chords such as a piano or guitar. The audio transferred to Melodyne can now be previewed using either the Pro Tools transport to hear in context with the session or internally within Melodyne played independent of Pro Tools.
To playback audio in Melodyne without playing back the Pro Tools session , double-click in the 'Editor' display area the area where waveforms are displayed.
Double-clicking a second time stops playback. Just as you would in Pro Tools, you will find a need to loop playback the material in Melodyne, which means you will want to set up playback loop points. To create loop points in Melodyne, click and drag with your cursor in the Timeline ruler of the editor window shown below in dark-grey.
Loop points can be adjusted by dragging the locators shown above as horizontal arrows on either side of the dark grey area. As we discussed before, if you wish to playback audio within Melodyne only, double-click within the Editor.
It might seem a little confusing at first since you're probably in the habit of using the SpaceBar in Pro Tools for playback. Keep in mind the difference between playing back the entire session and playing back audio within Melodyne are two independent functions. With a little practice you'll have this mastered in no time. This feature is aimed at Pro Tools as it is the main application.
Melodyne has its own 'Undo' feature that doesn't affect Pro Tools. Go to the 'Edit' menu in Melodyne and select 'Undo'. The 'Editor' display in Melodyne shows transferred audio as 'blobs' with overlaid 'pitch curves'.
The 'blob' represents the average pitch of the audio while the 'pitch curve' line represents the actual pitch variation over time.
Along the left side of the Editor window you will notice the 'Pitch Ruler' showing the musical key of the audio. The background of the editor display shows horizontal white and grey lines denoting the major or minor keys, in the same way you would see them on a piano. The vertical position of the audio blobs against the white and grey background indicates the pitch of the content. For the audio's average pitch to be in-tune, the blob should appear centered on the white or grey lines. If the blob appears above the center position of the key this indicates the content is sharp; a blob positioned below the center indicates the sound is flat.
In the image below, notice the position of the blob is toward the top of the grey line, thus indicating the note is sharp. The most simple and basic way to start using Melodyne is via it's built-in 'Automatic' pitch-correction mode.
Access this feature by pressing the 'Correct Pitch' button at the top-right of the Editor window. If you want to apply processing to ONLY a certain part of the audio, make sure to select the area within the Melodyne editor window. To apply processing the the entire audio capture make sure to not have anything selected within the editor.
Moving the Correct Pitch Center slider to the right will center the blobs within the pitch lanes in the editor display. Once you've determined how much 'Center' to apply to your audio and wish to make this change permanent, press the 'OK' button at the bottom-right of the window. Although the audio might be perfectly centered in the pitch lane, the actual pitch of the audio might not be constant all the way through. The thin line running through the center of the blob represents the actual pitch of the audio as opposed to the average pitch over time.
In the image below notice the pitch drift line starts off high sharp and finishes low flat. By moving the 'Correct Pitch Drift' slider to the right, the variation in the pitch line will be reduced between sharp and flat. In the next image, notice how the pitch line of the audio has been "evened out" between sharp and flat. Melodyne has further controls to allow manipulation of your audio. To the right of the 'Correct Pitch' button you will see three buttons representing Pitch, Formant, and Volume.
The control knob on the left-side is the Pitch knob, which allows you to raise or lower the pitch of selected audio. Turning the knob to the left lowers the pitch, while turning the knob to the right increases the pitch.
A handy use for this feature is to audition audio in a different key entirely. The Formant knob is located in the middle and has the perceived effect of changes the character of voices to be higher or lower without affecting pitch. You can achieve the effect of turning a female voice into a male, or a male voice into a female.
Basically, it allows you to change the "character" of the voice without affecting pitch. This can be very useful when building backing-harmonies to add thickness and layers to the vocals. The knob located on the right-side is the Volume knob. This allows you to raise or lower to volume of your selected audio. Although the automatic feature we discussed above works well when you want to achieve quick results, or when there is not much pitch variation or drift, it is possible to get much more accurate results by manually editing the material using the dedicated tools in Melodyne.
You can access these tools from the 'Toolbox' t the top of the plug-in window. The Main tool is located to the left-side of the Toolbox. It is the only tool in Melodyne that has more than one function.
These blobs represent the notes found in your recording, which you can select, drag and edit using the tool provided by Melodyne essential.
Before you begin, however, there is one thing you must check:. Based on its analysis of the material, Melodyne essential will have chosen to use either its Melodic or its Percussive algorithm. When the Percussive algorithm is used, all the notes are displayed in a single horizontal line; when the Melodic algorithm is used, on the other hand, the vertical position of the notes represents their pitch. Please note, however, that if you do this, any editing of the track you may already have done using Melodyne will be lost!
That is why, you should always make sure that the correct algorithm has been selected before you begin editing. Larger Melodyne editions offer further tools with which you can alter, among other things, the vibrato, amplitude and formant spectrum of notes as well as their internal timing.
Using the Main Tool, you can edit notes individually or entire selections of notes simultaneously. To change the pitch of a note: — Click in the middle of the corresponding blob and drag it up or down.
The note will move in steps of a semitone. To change the position in time of a note: — Click in the middle of the corresponding blob and drag it to the left or right.
When released, the note will snap to the nearest grid line. To change the duration of a note… …by making it begin earlier or later: Click the left-hand side of the blob and drag it, respectively, to the left or right.
To split a note in two: — Position the tool at the intended split point — not on but slightly above the blob; the appearance of the mouse pointer will then change, and you will be able to split the note with a double click. This can give you greater flexibility when correcting or reshaping notes. Whilst the Main Tool is used more to solve specific problems with individual notes, the macros allow you to edit multiple notes and even entire recordings in one go.
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